fix: connect skill adapter lifecycle events to runtime event system#545
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fix: connect skill adapter lifecycle events to runtime event system#545
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Replace unused runtimeEventListener with onLifecycleEvent callback, thread it through all factory contexts, and bridge adapter-level lifecycle events to RuntimeEvents in CoordinatorExecutor. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Feb 16, 2026
With real-time lifecycle event emission (from #545), the gap between base's skillConnected and startRun now includes other adapter setup time. Increase threshold from 50ms to 200ms to account for this. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Summary
runtimeEventListeneroption withonLifecycleEvent(adapter-level callback) inSkillManagerOptionsonLifecycleEventthrough all factory contexts (fromExpert,fromLockfile,addSkill,addDelegate)_connectingEventData()hook toSkillAdapterbase class; override inMcpSkillAdapterto providecommand/argsorendpointconnectDurationMs/spawnDurationMstiming data inconnectedeventsLockfileSkillAdapterfrom emitting spurious lifecycle events (only the real adapter emits)emitSkillConnectedEvents()with real-timecreateLifecycleEventBridge()inCoordinatorExecutorthat bridgesconnecting→skillStarting,connected→skillConnected,stderr→skillStderr,disconnected→skillDisconnectedTest plan
pnpm typecheck— passespnpm test— 1079 tests pass (92 files)pnpm test:e2e— 78 tests pass (19 files)pnpm build— passespnpm format-and-lint— passes (no new warnings)pnpm run validate:changeset— passes🤖 Generated with Claude Code